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Study aim: Determining and comparing the impact of an educational program on air traffic management for children using two methods: role-playing combined with simulation and serious play based on escape rooms, on the knowledge and performance of students at Guilan University of Medical Sciences with an interdisciplinary teaching approach. Design: Randomized controlled trial with a control group, using parallel groups, unblinded, randomized, on 90 students. Sealed Envelope Ltd's online randomization service was used for randomization. Settings and conduct: The context for conducting the research and collecting data is provided by the Shahid Beheshti School of Medicine, Nursing, and Midwifery in Rasht, and the Clinical Skills Center of the Shahid Beheshti School of Nursing and Midwifery in Rasht. Participants/Inclusion and exclusion criteria: Entry criteria:  Willingness to participate in research. Students in the 6th and 7th years of the professional doctoral program in medicine 4th year nursing students 2nd, 3rd, and 4th year students of the continuous bachelor's program in emergency medicine Exit criteria:  Absence in any of the training sessions.  Incomplete completion of the information gathering tools in any of the screening stages, pre-test, or post-test. Intervention groups: Intervention Group One (Role-Playing with Simulation)Intervention Group Two (serious game based on escape room) Control Group Main outcome variables: Role-playing group with simulation Serious game group based on escape room Control group Knowledge Performance Satisfaction with the teaching method
IRCTID: IRCT20160102025809N3
  1. Comparison of the effect of two simulation methods on the mannequin and the escape room on team performance and self-efficacy understanding of nursing students of the two and three semester regarding the evaluation of cardiopulmonary resuscitation training.
  2. Investigating the effect of training based on the escape room game on team management of cardiopulmonary resuscitation in nursing students
  3. The Effects of Simulation with Analog Game on the Knowledge and Skills of Nursing Students in Teaching the Elderly with Diabetes
  4. A comparative study of the effects of two educational methods, escape room game and jigsaw method, on knowledge, satisfaction with the educational method, and team learning of operating room students
  5. Comparison effect of cardiopulmonary resuscitation education with serious game on the base of smart phone and simulation methods on knowledge, attitude and performance of nursing students
  6. Comparing the effect of cardiopulmonary resuscitation (CPR) training using media player and role-playing methods on the knowledge and self-efficacy of emergency medical and nursing students in Sarab
  7. Comparing the effects of two methods of smartphone-based software and role-playing for teaching neonatal resuscitation program on self-efficacy, knowledge and clinical skills of undergraduate nursing students
  8. Effect of role play training on nursing students' learning outcomes based on kirkpatrick's evaluation model
  9. The Effect of Simulation-Based Education on Nursing Students’ Knowledge, Performance, Satisfaction and Self-Confidence in the Blood Transfusion Process and the Management of Related Complications
  10. Assessing the impact of effective communication teaching on improving the nursing students communication skills through role paying in clinical situations
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