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Study aim
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Comparison the effect of galvanic vestibular stimulation combined with conventional vestibular rehabilitation program or virtual reality rehabilitation on cognitive and balance performance of patients with unilateral vestibular impairment
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Design
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Randomized, clinical trial with a parallel group design on 52 patients. Randomization was carried out with Random Allocation Software.
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Settings and conduct
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School of Rehabilitation, TUMS
Recruitment of patients based on inclusion criteria
Intervention based on the group description
Assessment of balance and cognitive outcomes before and after interventions
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Participants/Inclusion and exclusion criteria
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Patients diagnosed with uncompensated unprogressive chronic unilateral vestibular disorder
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Intervention groups
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Intervention group 1 (VRT): receiving vestibular rehabilitation program (Cooksey-Cawthorne exercises), 30 min, twice a day, 4 weeks
Intervention group 2 (VRT+ GVS): receiving vestibular rehabilitation program with noisy galvanic vestibular stimulation (subliminal, 20 min, once a week, 3 weeks)
Intervention group 3 (VR): receiving virtual-vestibular rehabilitation (eight 45-minute sessions of Nintendo Wii fit plus exercises, twice a week, 4 weeks)
Intervention group 4 (VR+GVS): receiving virtual-vestibular rehabilitation and GVS
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Main outcome variables
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Dizziness Handicap Inventory questionnaire score, results of choice reaction time test, visual stroop, working memory, verbal fluency, Corsi, treatment benefit questionnaire, video head impulse, static and dynamic posturography.