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Study aim:
Determining the Effect of a Cognitive-Motor Exercise Intervention and Active Video Games on Motor Skills, Executive Function, and Selective Attention in Obese Children with Learning Disabilities
Design:
A randomized controlled clinical trial with a parallel-group design involving three study groups was conducted among 45 eligible children aged 8–12 years. Participants were randomly allocated using Microsoft Excel to three equal groups: a cognitive-motor training group, an active video game group, and a control group, with 15 participants in each group. The rand function in Microsoft Excel was used to perform the randomization. Blinding of participants and intervention providers was not feasible due to the nature of the interventions. The clinical trial phase was not applicable to this study.
Settings and conduct:
This randomized controlled trial used a parallel-group design involving 45 children aged 8–12 years with obesity and learning disorders, randomly allocated to cognitive-motor training, exergaming, or control groups (15 per group). The interventions were conducted at the children’s schools, three times weekly for eight weeks, with each session lasting 45 minutes. Blinding of participants and intervention providers was not feasible due to the nature of the interventions.
Participants/Inclusion and exclusion criteria:
Being between 8 and 12 years of age.
Having a body mass index (BMI) greater than 30 kg/m².
Having a learning disorder diagnosed by a qualified specialist.
Having no physical limitations that would prevent participation in physical activity.
Providing written informed consent from a parent or legal guardian.
Intervention groups:
Cognitive-Motor Educational Interventions and Exergames
Main outcome variables:
Gross and fine motor skills; response inhibition; working memory; cognitive flexibility; selective attention